Module 1: INTRODUCTION TO BLENDER
- - Getting started with Blender
- - Navigating the viewport
- - Viewport overlays and pie menus
- - Properties panel
- - Scenes layers and collections
- - Workspaces
- - Creating custom workspaces
- - Preferences and shortcuts
Module 2: 3D MODELLING
- - Understanding 3D modelling
- - Basic modelling tools
- - Working with primitives
- - Mesh manipulation techniques
- - Creating complex models
- - Using modifiers to simplify modelling
- - Using Add-ons
Module 3: TEXTURING
- - Introduction to textures and materials
- - Creating and applying materials
- - UV unwrapping
- - Understanding UV mapping and textures
- - Painting textures in Blender
- - Using texture nodes
- - Creating procedural textures
- - Baking textures
Module 4: SHADING
- - Introduction to shading
- - Creating and manipulating materials
- - Understanding nodes and materials
- - PBR Material setting
- - Using shaders and textures to create realistic materials
- - Lighting and shadow techniques
Module 5: SCULPTING
- - Introduction to sculpting
- - Sculpting tools and techniques
- -Dynamic topology sculpting
- - Sculpting with multiresolution
- - Retopology
Module 6: RENDERING
- - Understanding rendering
- - Setting up rendering options
- - Lighting and shading techniques
- - Camera settings and angles
- - Render layers and compositing
- - Output settings and formats
- - Rendering animations
Module 7: RIGGING
- - Introduction to rigging
- - Creating an armature
- - Setting up constraints
- - Weight painting
- - Facial rigging
- - Creating control panels
Module 8: ANIMATION
- - Introduction to animation
- - Setting keyframes
- - Working with the timeline and curves
- - Animating objects and cameras
- - Creating character animations
- - Using armatures and rigging
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Module 9: 2D Effects in Blender
- - Introduction to 2D effects in Blender
- - Creating 2D animations and motion graphics
- - Getting started with Grease Pencil
- - Combining 2D and 3D elements
Module 10: Compositing
- - Introduction to compositing
- - Creating a node-based compositing workflow
- - Combining multiple elements in a scene
- - Adding special effects
- - Creating colour grading and colour correction
Module 11: RENDERING
- - Camera settings and angles
- - Render video output
- - Exporting in multiple formats
Module 12: Simulations
- - Introduction to simulations
- - Particle systems
- - Fluid simulation
- - Smoke and fire simulation
- - Soft body simulatio
- - Rigid body simulation
Module 13: Camera Tracking
- - Introduction to camera tracking
- - Setting up a shot for tracking
- - Tracking camera motion
- - Solving the camera movement
- - Adding 3D elements to a shot
Module 14: Video Editing
- - Introduction to video editing in Blender
- - Importing video footage and audio
- - Basic video editing techniques
- - Adding effects and transitions
- - Removing green Screen
- - Using the VSE and NLE for editing
- - Exporting in different format
Module 15: Introduction to Geometry Nodes
- - Creating basic geometry using Geometry Nodes.
- - Understanding how the node tree works.
- - Introduction to node types.
- - Using Geometry Nodes to create a complex model.
- - Applying materials and textures.
- - Rendering and outputting a final product.